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Walkthrough 1

Lunar: Silver Star Story Complete Sony PlayStation Version Version 3.3 Made by Exdeath E-Mail: Page: http://gannex.simplenet.com Exdeath's Lunar: Silver Star Story Complete Strategy Guide This is the Lunar: Silver Star Story Complete Strategy Guide. This copyright belongs to me and may not reproduced in any way without consent of me. This is freely distributed as long as the copyright remains. You may use this Strategy Guide only in its entirety, but make sure to give me full credit where it is due. This Lunar: Silver Star Story Complete Strategy Guide is an fair attempt to make the most complete guide for Lunar: Silver Star Story Complete possible. This guide will likely take a long time to make, but I will be updating it as much as possible. ---------- Contents: ---------- Version Info Notes -Demo Notes Lunar Versions Controls Game System -Options Menu -Status Screen -Status Ailments -Hit Point Color Changes -Battle Color Changes -Combat Commands -Boss Statistics Characters General Strategy Walkthrough Chapter 1: The Journey Begins Chapter 2: Beginning of an Adventure Chapter 3: Meribia Chapter 4: Vane Chapter 5: The Fake Dragonmaster Chapter 6: Vane's Intent Chapter 7: Iluk Chapter 8: Red Dragon Cave Chapter 9: Layton Chapter 10: Blue Dragon Shrine Chapter 11: Tamur Chapter 12: Myght's Tower Chapter 13: Pao and the Prairie Tribe Chapter 14: Black Dragon Cave Chapter 15: The Airship and the Frontier Chapter 16: Ruid Chapter 17: The Grindery Chapter 18: Althena's Fortress Character Ratings Items -Healing Items -Special Items Weapons -Swords -Flails/Maces -Bows -Canes Armor -Armor -Shields -Bands -Headgear -Rings/Pendants Magic -Magic List -Demo Magic Enemy List Red Chest Locations Bromide Locations Boss Statistics Shopping Items Miscellaneous Secrets Lunar Song Lyrics Anime Scenes -Anime Scene Scripts Soundtrack Track Listing GameShark Codes Thanks -------------- Version Info: -------------- -Version 3.3 6/26/99 *Added missed treasures in walkthrough *Made Boss Statistics section *Added Lyrics to The Silver Star Opening Song *Added more various GameShark Codes *Added Shopping Items section -Version 3.0 6/17/99 *Completed soundtrack track listing! *Completed Enemy List *Completed Items table *Completed Weapons table *Completed Armor table *Made Anime Scenes section with script *Added more strategy for bosses *Added attack arsenal sections for bosses *Added time window information for Bromides *Added GameShark Codes section *Added information on Forbidden Forest *Many grammar fixes/changes in structure -Version 2.0 6/9/99 *Finished the complete walkthrough! *Magic section changed to be easier to read *Found and confirmed all 13 Bromides! *Various Game System sections added *Various changed mistakes in previous walkthrough fixed *Lunar Lyrics section made easier to read -Version 1.4 6/4/99 *Walkthrough completed up to the Blue Dragon Shrine *Red Chest Locations section added *Bromide Locations section added *Revised the spells to corresond with the PSX version *Many corrections to items found *Japanese song lyrics added *Various fixes to character descriptions -Version 1.0 4/23/99 *Walkthrough completed through the demo *Notes, Contents, Thanks sections *Song Lyrics section Coming in the next version: *Minor fixes in each major section *Ending summary/thoughts of the ending *Character quotes ------- Notes: ------- -When I'm talking about Alex, I refer to him as either "Alex" or "you". I hope this clears up confusion. ^_^ -Some of the items, weapons, armor, and monsters listed in the special sections are based on the Sega CD version of Lunar: The Silver Star. Until I play through the game and fix this, they'll be like that. They should be pretty similar if not very alike to Lunar: Silver Star Story Complete, though. -There are several red chests scattered throughout the beginning of the game. You cannot get these chests in the beginning. Once you become a member of the Thieves Guild, though, you can open them. -There are many spoilers in this walkthrough, especially in the end sections. Read at your own risk, and if you don't want to find anything major out, don't read ahead. -Many of my strategies for beating bosses will obviously be different than yours. I am just giving you insite to what I think the best way to beat the bosses are. If you have further strategies you wish to give me, be sure to mail me them. *Demo Notes: In the Lunar: Silver Star Story Complete demo, your characters can only get up to level 12. After you get to level 12, your characters will still gain experience and silver, but you can not raise anymore levels. When the completed game comes out, when you use your demo save, you will get all of the experience you've earned after you fight one battle. Also, the demo ends right as your characters board the ship to Meribia. The demo ends showing clips from the full game. The demo contains the exact game from the beginning, so when the full version comes out, you can use the save from your demo game and play it on the completed game. ---------------- Lunar Versions: ---------------- There are four total versions of Lunar. I'm going to cover the different versions here. 1) Lunar: The Silver Star The original version of Lunar, on Sega CD. 2) Lunar: The Silver Star Story The version of Lunar released on Sega Saturn. Graphics were vastly improved, animations added, and the parts of the story were changed, but not completely. 3) Lunar: The Silver Star Story Complete Another version of Lunar released on Sega Saturn, this version is essentially the same game as the other version on Sega Saturn, except now an MPEG cart can be used to make the animations a lot better. 4) Lunar: The Silver Star Story Complete (PlayStation) This is the newest version, on the Sony PlayStation console. I am writing this walkthrough while playing through this version. This version contains: -100 page manual and art book -Full color cloth map -Full 23 song soundtrack -"Making of Lunar" CD Although there are quite a few versions of this game, not much has changed through the versions, so you could use this guide while playing through another version. ---------- Controls: ---------- Lunar: The Silver Star Story Complete supports the Sony Dual Shock controller for both movement and shock features. In all of the following: X - X button O - O button T - Triangle button S - Square button At title screen: Select: Active menu or cancel menu. Start: Begins a new game. In overworld/dungeons/towns/locations: Directional Pad: Move character in all directions. X: Talk, confirm. O: Bring up save screen. T: Cancel all selections. S: Bring up main camp menu. Analog Button on Analog Controller: Allows you to control your characters movements form the Sony Dual Shock controller. In battle: X: Confirm, select. O: Cancel. Square button: Activate menu. T: Cancel all selections. R2: Turn battle vibration on/off. Note that this option only works in battle, you can't turn off Dual Shock vibrations in places other than battles unless you configure it so in the Options menu. ------------- Game System: ------------- The Game System of Lunar: Silver Star Story Complete shouldn't be too tough to figure out, but here is a list of the options and explanations of what certain terms mean in the game. *Options Menu: Sound: Stereo or Mono. (Select full stero or monoral sound) Change Lines: Equipment or Item. (Switching this determines whether usable items/equipment go first in each character's inventory. Message Advance: Auto or Manual. (On Auto, messages will scroll themselves after a few seconds. On Manual, only you can control the speed of message scrolling. Message Speed: Fast, Regular, or Slow (The speed that people talk in the game) Shock: No or Yes. (Turns off/on the Dual Shock controller feature) Name Spells: No or Yes. (Disable/enable spell name display in battles) *Status Screen: HP: Your character's current HP/your character's maximum HP. MP: Your character's current MP/your character's maximum MP. Attack: Your character's attack power. This is a combination of the character's strength and the character's weapon. Defense: Your character's defense power. This is a combination of the character's defense and all of the character's armor. Agility: Your character's speed. This is how fast that character's turn comes up in battle. Wisdom: Your character's magic power. Magic En: Magic Endurance. The higher this number is, the less damage that character takes from magic attacks. #Attack: The number of attacks the character executes each turn. Range: How far a character can go on the battlefield before using a turn to continue. Luck: How often a character uses a critical hit, or dodges an attack. *Status Ailments: There are many status aliments in Lunar that changes your characters' conditions. Some of them are fatal, some of them are minor. Here is a list of all the status ailments in the game. Good: The character's normal status, no ailments inflicted. Poison: A character's HP is gradually decreased during battles. Stoned: A character cannot use any actions, but the character may be healed or the target of items. Confuse: A character is spinning around, the character attacks any enemies/allies in their range. Sleep: A character cannot use any commands. Character wakes up after being attacked once. Mute: A character is unable to chant spells. Paralyze: A character cannot move. Faint: A character has basically "died", and cannot do anything until ressurected with spells or items. *Hit Point Color Changes: A character's HP sometimes changing, depending on the amount of HP he or she has. This is a simple chart that tells you what colors correspond with what range of HP. --------------------------- |Color | Percent of HP | --------------------------- | Green | 100 | | White | 99-50 | | Orange | 49-25 | | Red | 24-0 | --------------------------- *Battle Color Changes: When a character is affected by damage or increase. A number appears next to the character, and that number is a certain color. Here is a simple chart showing what colors mean what: ------------------------------------------------------- | Color | Effect | ------------------------------------------------------- | White | Damage is done to a character. | | Red | Critical damage is done a to a character. | | Yellow | Damage that has been wared off by an item. | | Green | Recovery of HP and/or MP. | | Orange | An increase in attack power. | | Blue | An increase in defense power. | ------------------------------------------------------- *Combat Commands This is an explanation of each of the menu commands you can choose in battles. AI: Artificial Intelligence. Whenever you select this option, the computer decides what action that character will take. Usually you will use the best attacks you have, so Artificial Intelligence really won't be very useful throughout the game because of MP consumption, but it is useful if you are just trying to mow down the enemy fast. Attack: The character will use their weapon in battle. After selecting to do an attack, you must select which enemy you want to do the normal attack on. Press the X button to confirm your choice. Magic: Uses spells or skills in battle. After you select magic, you will get a list of spells and skills that character has. Move the cursor to the spell or skill you want to use, and press X to confirm your choice. Items: Use the items you have in your inventory during battle. You can only use items that that character has in his or her inventory, and not the other characters' or Nall's. Press X to confirm the item to use, and who to use it on. Defend: Defend against enemy attacks. Whenever you select defense, your defense for that turn will be doubled, and you will only take half damage from normal enemy attacks. Run: Selecting this option for a character will make make *that* character run from battle. To attempt to have the entire party run, you must select "Run" from the main menu. ------------ Characters: ------------ The main characters are what shape the story of Lunar: The Silver Star Story Complete. Most of the characters are unique and carry certain aspects, and each main character has a lot of story. Alex: Alex is the hero of Lunar: The Silver Star Story Complete. Alex was born and raised in the village of Burg. Every day, Alex pays tribute to his master, Dragonmaster Dyne, one of the four heroes. Alex sets out on the adventure in hopes of becoming a Dragonmaster, and to be liked by people, just like his hero did. Alex is a really good guy, and treats all of his friends with great respect. Luna: Luna is Alex's secret girlfriend. Alex's parents took Luna in 15 years ago, and has been Alex's friend for those 15 years. She is the best known singer in the entire world. Luna's words influence Alex to do what's right. Luna is drawn to everything that Alex does, and Alex feels the same way about her. Ramus: Ramsus is the son of the mayor of Burg. Ramus likes to go outside to search for the ultimate treasures of the world, but he is often scared of many things. Ramus' parents spoil him, and he eats a lot. Ramus has good intentions for a large adventure, and wants Alex to join in his quest to become filthy rich and very popular in the process. :) Nash: Nash is a third-ranked magician in the magic guild of Vane. Nash studied under Ghaleon, one of the four heroes, who fought beside Dragonmaster Dyne. Nash is very pompous and cocky, and is always trying to take advatage of the situation. Nash has his eyes on Luna from early in the adventure, although Luna doesn't feel the same way about him. Nash really cares for Mia, although he is sometimes to shy to show his love for her. Jessica: Jessica is the daughter of Master Hell Mel. Jessica is studying to become a priestess. Jessica's mother died when she was very young, and Hell Mel has taken care of her every since. Jessica does things that other girls don't do, and many of her peers look down on her because of this. Jessica is rather hard on Kyle, but inside, she really cares for him. Jessica is very expressive and talkative. Mia: Mia is the daughter of Lemia. Mia is heiress to the throne of Vane's magic guild, and is studying the arts of attack magic. Mia might not be quite ready to inherit the magic guild yet. Mia is a very innocent girl, and shows kind feelings toward the entire group. Mia is a very cute and loving character. Kyle: Kyle is a fantastic swordsman that guards the Nanza Barrier. Girls fall over Kyle left and right, and monsters fear his power. He has trained a mob of thieves to guard Nanza Barrier from the Vile Tribe that has been attacking it. Kyle likes to get drunk often, and is sometimes self-absorbed. Kyle really cares about Jessica, even though sometimes he doesn't like to admit or show it. Tempest: Tempest founded the prairie tribe. Tempest lives to guard his wife, Fresca. Tempest is a great archer that is trying to protect the people of the prairie. Tempest joins your party for a short time in the adventure to help save his village. Laike: Laike is an adventurer that is supposedly the strongest known man in the world. Laike runs into Alex a lot on his adventure. Laike helps Alex through on his journey on numerous instances. Laike will prove to be a mysterious character through the journey. Ghaleon: Ghaleon is a great sage and powerful magician. Ghaleon is one of the four heroes, and fought beside the great Dragonmaster Dyne. After Dyne's death, Ghaleon didn't realize his values anymore, and became evil. Ghaleon wants to use the Goddess' powers to rule the world. Nall: Nall is a baby dragon that looks like a cat. Alex keeps Nall as a pet, and is his closest friend. Nall has been kept by Alex since he was young, and Alex has taken good care of him. *Supporting Characters: Just like most other RPGs, there are many supporting characters in Lunar. Supporting characters are characters that don't play very much of a role in the main part of the game. Althena: Althena is the Goddess of love. Althena exiled the Vile Tribe to the frontier 15 years before the adventure begins. Damon: Damon is the keeper of knowledge in the Damon Spire. Damon gives the group various tests in Damon's Spire, a test to prove whether you are a worthy force or not. Dragonmaster Dyne: Dragonmaster Dyne is considered the greatest of the four heroes. Alex takes after Dyne in every aspect. Dyne was killed when trying to fight the Black Dragon, who was insane while Dyne was fighting it. Fresca: Tempest's wife. Fresca is a loving woman that loves Tempest very much, and does anything to help him. Lemia: One of the original four heroes. Lemia is the premier magician at the magic guild in Vane. Lemia is the guildmaster here, and anything that Lemia says in Vane is accepted as law with the people. Master Mel (Hell Mel): Master Mel is one of the four original heroes. He is an ex-pirate who is taking care of Jessica, his daughter. He is now the governer of Meribia. Mel is a very strong fighter that loves his daughter and does anything he can to help her. Magic Emperor: The Magic Emperor is a mysterious force that no one knows about. The Magic Emperor is bent on destroying the world, and all life that it encompasses. Myght: Myght is an inventor that lives in a desolate tower. Myght works on many different types of inventions and keeps to himself. Myght also has a hideous odor. :) Taben: Taben is another inventor you'll meet in the game. Taben creates the world's most destructive contraption ever, the Grindery, and is forcing people of Talon to mine for him and aid in the destruction. Phacia: Phacia is a fake priest who later is revealed as another member of the Vile Tribe. Phacia's intentions seem good later, but the group doesn't know whether to trust her. Quark: Quark is the White Dragon. Quark is the last surviving member of the great Dragons. Quark's brothers were Black, Red, and Blue. Royce: Royce is a fortune teller that is another member of the Vile Tribe. You encounter Royce and her mischievious monsters many times during the adventure. Xenobia: Xenobia is the leader of the Vile Tribe. Xenobia helps Ghaleon in all of his evil plots, and takes control of the Vile Tribe. This attractive beauty might be tough for Alex to handle! ------------------ General Strategy: ------------------ -Talk to everyone in towns and other locations multiple times. Most people say two things. Also, when you go back to previous locations later in the game, those people will say even more things, making the game a lot better to play through with all of the added text. -Just like the average RPG, if you can't beat a normal boss, just gain some levels and try again. Always remember that bosses are get stronger as Alex's level increases, though. -When you fight bosses, don't use AI or Tactics. Most bosses in Lunar are tough, and you'll defnitely want to control each action your characters do. -If you don't have enough money to buy the best equipment a store has to offer, save, go outside, and gain more silver, then get the new equipment. It will really help you out in the long run. -Always equip your weapons/armor/accessories right after you receive them. -Experiment with different formations and see which ones work best in terms of each party you have. -------------- Walkthrough: -------------- Here is the main portion of the Strategy Guide. I'm going to cover the entire story in full detail, and cover every secret and hint I can possibly find. --Chapter 1: The Journey Begins-- Alex is admiring Dragonmaster Dyne's grave. Watch the great anime intro of Nall. Nall will come and tell you that Luna is waiting for you to sing with her for the Festival. As you leave to go to the village, Ramus comes to you. Ramus tells you that there is treasure in the White Dragon Cave, and he wants you to come along with him. Alex and Nall are pondering what Luna will think about this. Ramus leaves to make preparations (and to eat food ^_^). Head south to the village. Burg Item info: Dagger, Fire Ring, Garbage Can Lid (red chest) What's going on in Burg: Burg is an average town, living in memorizes of past triumphs of the hero Dragonmaster Dyne. Most people talk about how Alex is following in Dyne's footsteps, and he's going out on his first adventure. First of all, you can go to the various houses and get some chests. Alex's home has some blue chests on the second level of the house, but you'll need to ask his parents for permission to get them. Take the chests, then go into the various houses and talk to all of the people here. When you're ready, go north of the village to the springs, where Luna is singing. Watch the cool Anime scene of Luna and Alex doing the song together. Alex and Nall will eventually explain that they are going with Ramus to get the Dragon Diamond in the White Dragon Cave. Luna doesn't want Alex to get into danger, so she says that she'll come along on the adventure. After you get Luna, go back to Alex's house, and his parents will give Alex a Dagger, and Luna a Sling. These will be useful weapons for the first part of the next dungeon. When you're ready, head to the village enterance, and Ramus will be waiting for you. Ramus says that he's ready to leave for the White Dragon Cave. Exit out of the village. When you're on the world map, you can attempt to go West to the Weird Woods, but there is mist covering it, so you will head back for now. Go north of the village and curve around the mountains to the White Dragon Cave. White Dragon Cave Item Info: Herb x4, Star Light, 250 Silver, Dragon Ring, Dragon Diamond Monster Info: Slime, Mutant Fly, Synapse Guard, Albino Baboon Watch out for the Albino Baboons and Synapse Guards. The Albino Baboons will use "Ice Punch" for about 30 damage at lower levels, and the Synapse Guards will do a normal attack to you for about 20 damage at lower levels. For these reasons, Luna will need to heal your characters often. I suggest taking this cave in stages; make several trips to the cave for experience and money, and then go back to Burg to rest several times. This way, you won't run out of HP and MP, you'll have money for some of the better weapons in Burg, and you'll be leveled up so you can go through the cave normally. Once you're about level 6, head through the dungeon. After a bit of traveling in the dungeon, you'll be Introduced (in an anime sequence) to the white dragon, Quark. Quark will tell Alex that he resembles Dragonmaster Dyne in that it was similar when Dragonmaster Dyne made went on his first adventure. Ramus is scared of Quark, but eventually asks him about the Dragon Diamond. Quark says that if you bring him the Dragon Ring from the far depths of the cave, he'll give you the Dragon Diamond. Leave Quark's screen and head into the main part of the cave. When you're about level 7, head west (where a block of ice was previously blocking the way), and you can go farther into the cave. Go through the next passageway to a room with blocks of ice. There is an Albino Baboon here. To get past this room, get in the line of the ice blocks and the baboon, and when the baboon sees you, he'll charge. Move away from the Baboon when he is charging. If you are lined up with the blocks of ice, he'll break the ice and you'll be able to pass. If the baboon attacks from you, run away fast, because if you defeat that baboon, you'll have to exit a few screens and come back later, since there will be no way to break the ice. After you break the ice, go to the next screen of the cave, and you'll have to break more ice. The Dragon Ring is the item to the West that's totally surrounded in ice. Use the same strategy you used in the previous room with the baboon to break the ice. Also, in this room, to the south of this room is a chest also surrounded by ice, it has 250 Silver. Anyway, after you have the Dragon Ring, go back to Quark, and he'll give you the Dragon Diamond, as promised. Ramus is very excited for getting it. Quark tells you to visit his brothers, Red, Blue, and Black. He also notes that Alex has eyes similar to Dragonmaster Dyne, and that he can tell that Alex really wants to become a Dragonmaster just like Dyne. Once you have the Dragon Diamond, go back to town. The Characters say they are tired, to go to the statue in the middle of town and heal up. After you heal, go to the item shop. Ramus will try to sell the Dragon Diamond, but the clerk says that he doesn't even have enough money for such a large diamond. The clerk suggests that you try to sell it at Meribia. On the way back to Alex's house, Ramus will stop to talk to Alex, and he says that he wants to talk to him alone, so Luna goes to Alex's house for the time being. Ramus asks Alex if he wants to go to Meribia with him to try to sell the diamond. Ramus also suggests that Alex doesn't tell Luna about it, because she'll never let you go. Tell Ramus you want to help him. Alex will agree. Leave the town, and head to Weird Woods. While going through a bit of the forest, Ramus gets scared, and eventually runs out, towards town. When you go out of the woods, Ramus will say that he's sorry he got so sick in the cave. He'll note that it's getting dark, go back to the town for the night. Ramus leaves for his house for the night. Go back to Alex's house and talk to Luna. Luna will figure out what happened, and she'll be mad at you. Talk to your parents. Your parents will say that you should care for Luna, and your father will encourage you to go on a journey. Talk to Luna again, and she'll forgive you. After you talked to Luna for the second time, again talk to your parents. You'll say that you'll be leaving in the morning for your adventure. In the middle of the night, Luna hears Alex playing the Ocarina, and she'll walk up to Dragomaster Dyne's memorial. Alex and Luna will talk about their future together, and wonder what's to come. --Chapter 2: Beginning of an Adventure-- In the morning, you'll say your last goodbye to your parents, and you'll be on your journey. Get the best equipment for your characters, heal up, and head west out of town. Go west to Weird Woods. Weird Woods Item Info: Antidote x 6, Herb x 4, Wrath Ring (red chest) Monster Info: Flytrapper, Goblin, Gorgon, Scyth Spore If you're at level 8 or so, these enemies are cake. You're really not going to have to heal much here. Eventually when traveling through Weird Woods, you'll be surrounded by goblins. A man will come out of the forest and come to your aid. He will join your party for this battle. Laike does about 300 damage to each enemy, and can usually attack three times before any other of your characters can attack once. This battle is going to be hard to lose. After the battle is over, the man introduces himself as Laike (in a cool Anime scene). Laike will set up a fire for the night, and your characters will gather around it. When the characters wake up, Laike will be gone. Ramus suggests that you get out of the forest quickly and head south to Saith. After you exit out of Weird Woods, head west across the small bridge, then follow the mountains to the southeast. You'll come across a port town, Saith. Saith Item Info: Protection Ring (red chest) What's going on in Saith: Saith is the sister city of Burg. People talk about how they haven't seen travelers for ages, and that your group must have strength. A few people suggest that a youth Alex's age is staying here. People say that the ship isn't currently sailing because of technical difficulties. Others mention how Brett is the best gambler ever, and that he beat the captain out of his Sea Chart. I suggest you visit the weapon shop first. The new weapons here are great, and will be useful for your next venture. You probably won't need healing items, so don't waste your money on them if you don't. When you're ready, go to the house by the dock, to the very south, and talk to the captain. The captain is angry since the gambler, Brett, beat him gambling, and took his Sea Chart from him. The captain tells you to talk to the dockmaster about it. The dockmaster says that Brett is probably hanging out at the town's bar, gloating away. Head to the bar. When at the bar, talk to Brett, and he'll say that if you gamble, you'll win the Sea Chart. You attempt to gamble with Brett, and no matter what you call, "heads", or "tails", he'll win the first two times. Ramus realizes that Brett is using a double-sided coin, and then Ramus wagers the Dragon Diamond. Brett accepts instantly. Brett's plan backfires when Ramus uses his own trick again him. After losing, Brett says that he traded the Sea Chart to an old woman to the forest northwest of Saith. He gives you the Fortune Cane, what he got from the woman. In return for giving you the cane, he asks that you don't tell anyone about his cheating. ^_^ When you're ready for another short dungeon, head to the northwest of Saith, to a forest area with a home in the middle on the world map. Sea Hag Forest Item Info: Herb x 3, Monster Chest x 4, Star Light, 400 Silver Monster Info: Killer Fly, Killer Wasp, Mantle Rapper, Mutant Ant This area is also easy if you are at high enough levels. Being level 10 really helps here. Most of the enemies here poison you, so make sure Luna has enough MP to cast Purity when needed. After you get past the main part of the forest, you hear someone calling to help them from a trap. As you approach the trap, you find someone stuck under it. The group pulls the trap off, and you'll get to watch another cool Anime scene introducing Nash. Nash tells you that he is a level three apprentice in the Magic Guild in Vane. He also tells you that he has been studying from Ghaleon, one of the four heroes. Nash joins the group and tells you to go visit the old hag. Nash is also looking for a girl from Burg that is a good singer, and when he hears it is Luna, he is surprised. He says that he'd like to hear Luna sing sometime. Head one screen north, and you'll get to the old hag's house. In the hag's house, you can go downstairs and look at the cauldron. After you see that, go upstairs, and the hag says that she'll give you the Sea Chart in return for Nash's Water Cane. Nash prizes the Water Cane since it was given to him from Ghaleon, but Luna urges him to, so he gives it away. The group then receives the Sea Chart. Also, if you talk to the Sea Hag a few more times, she will take the Fortune Cane from you. Don't worry, though, if you return here later in the game, she'll give you a much better weapon. If you return to the Sea Hag's house later in the game, you can also find a Silver Light in the red chest. Head back to Saith. When you enter, you will hear that a monster is eating away at the ship! Go to the dock house and talk to the captain again, he'll give you the details. Tell him that you'll help destroy the monster. Boss: Saline Slimer Weak to Sword Attacks This guy is actually pretty tough. Two problems are that he has an slime attack where he leaves your characterin a slime, and that character can't do anything for a few rounds, and he also heals about 90 HP each round. A good strategy to use here is to use the Vigor Sword Skill on Alex, make Luna cast Cascade Song on Ramus, use Nash's Thunder Punch Spell, and have Ramus attack. After Alex has Vigor, use his Sword Dance repeatedly, it does about 200 damage to Saline Slimer, and takes less MP than Explosion Staff. When you beat the monster, the captain says that he'll take the group to Meribia for free for all of their troubles, after the ship's crew cleans the ship. That night, Luna is depressed. She says she doesn't want to go along, and she wants to look after Alex's parents. The next morning, Luna will come to the ship to see you off. At the last moment, Alex convinces Luna to come with the group, and pulls her onto the boat just in time. This is the end of the demo. --Chatper 3: Meribia-- In the middle of the night, Alex finds that Luna is not in the bunk. Alex goes out to the deck, and you get to view a very special anime scene. After the boat ride is over, you will arrive in Meribia. Meribia Item Info: 2000 Silver (red chest), Silver Light (red chest) What's going on in Meribia: Meribia is a large, busy city that is known for its huge shops and city life. There are many people that live here that do not like the busy city life, but others that do. Burg is a big city that will take some time to explore. When you arrive at Meribia, Nash says that he had a certain important matter that he needs to attend to, so he'll leave the group for the time being. Ramus also leaves the group, saying that he's going to sell the Dragon Diamond the group found as soon as possible. First of all, you'll want to have the best weapons and armor for your characters. Go to the weapon and armor shops on Black Rose Street. If you don't have enough money to buy the best weapons and armor here, you'll have to earn some Silver first, but you'll definitely want to have the best weapons and armor for the upcoming period of the game. After you have finished talking to everyone and exploring the city, enter through the main door to the castle and you will encounter Master Mel, one of the four heroes. After introducing himself, he will challenge you to a fight. Don't worry about beating him, because it isn't that important. If you do beat him, though, you get 100 experience. Boss: Master Mel Weak to Sword Attacks. Basically, just have Alex use Vigor on himself. Then, just keep throwing out Sword Dance. If you do it enough times, you will beat him and get the 100 experience. After the battle, go west to the shops, and you'll encounter Nash and Royce (the female fortune teller). She will tell you your fortune, and the outcome is fairly surprising. Go back to Black Rose Street. Head to the item shop here. You will see that Ramus is negotiating with a man behind the counter for the Dragon Diamond. The item shop owner says the he will pay 2,000 Silver for it. Ramus hands over the Dragon Diamond, and Nall will notice that it is taking a long time for the man to get the money. Nall inspects behind the counter, and finds that the man is gone! After close inspection, you will find a hole that leads to the Meribia Sewers. It's time to get your Dragon Diamond back! Sewers of Meribia Item Info: Star Light x 3, 250 Silver x 2, Herb, Antidote x 2, Star Light (in the basement of Mel's Mansion), Fortune Ring (also in the basement of Mel's Mansion) Enemy Info: Ammonia, Evil Wisp, Grog Snake The sewers are not too tough to counquer, but you'll want to be at least level 13 14 before heading to beat the boss. This is a good area in the beginning of the game to level up, since there is a statue in the area itself, so you can just keep gaining levels until you feel you're set. None of the enemies here will pose much of a threat. The sewers isn't a really long dungeon, but there are several dead-ends and treasures, so feel free to explore. Make sure to use the statue in Meribia to heal, and come back until you are level 14. Once you feel you're set for the boss, heal one last time at the statue, and then avoid enemies to conserve MP. Boss: Water Dragon Weak to Sword Attacks. Aqua Lizard isn't a very tough enemy at all if you are level 14. A good strategy is to have Alex cast Vigor on himself, while Luna uses Cascade on Alex. When powered up, your Sword Dance attack will do a large amount of damage to Aqua Lizard, and it shouldn't be too hard. Keep Luna healing the party and just attack with Ramus. Ramus will only be able to hit the Water Dragon with a bow, though, so make sure you get one for him ahead of time. The main idea is to pump Alex up, since Ramus and Luna won't be able to do much physically. Also note that the boss is in the water, so you can't use a character's normal attacks on it. Once you beat the Aqua Lizard, you will find the store owner. The store owner offers to give you 500 of the 2,000 Silver pieces, but the party gets mad. Ramus ends up with both 500 Silver and the entire store. ^_^ Ramus takes control of the store, and the previous store owner becomes the assistant. When you come out of the sewers, Nash says that it would be a good time to travel to Vane so Nash can learn magic from the city's Magic Guild. When you are ready, head out the northern exit of Meribia and onto the world map. --Chapter 4: Vane-- When on the world map, Nash tells you to follow the trail through the Katarina Zone so you can get to Vane. Once you follow the trail, you will come upon the entrance to Vane. The guard at the station recognizes Nash, but he says that Nash can not bring friends unless they have permission from Phacia. The guard tells you that Phacia can be found at the Goddess Shrine slightly to the west. Head out onto the world map again, and go to the tower to the west. What's going on in the Goddess Tower: People are praying for the good of the country. There are priestesses that are training here, and some talk about how Jessica is a striking young girl that will prove to be an excellent priestess someday. When you enter the tower, the girl on the outside of the tower asks you if you if you want to "rest" or "pray". Pick "rest" to heal your characters. Then, select "pray". You will now be able to enter the tower. When you go past the first room, Phacia will greet you. Nash will talk to her about giving permission, and Phacia will give you the item you need to enter Vane - the Application. As you are heading out, Phacia notes that she knows Luna is a talented singer, and asks if Luna will come back and sing for her sometime. Luna says she will, but she needs practice. Head onto the world map again and back to the station to get to Vane. When you get to the station, Nash hands the Application over. Nash says that since this is your first time entering Vane, you have to take a magic test to prove how strong you are. Nash leaves to go to the Magic Guild, and tells you to meet him there when you finish the test. Magic Test Item Info: 250 Silver x 3, Healing Ring Enemy Info: Death Shroom, Gunfoot, Ice Mongrel, Slumber Moth Watch out for the Ice Mongrels. They usually run away, but if they don't, you can only do 1 damage to them with normal attacks, so either run away from them or use Alex's sword attacks to defeat them. The Gunfoots have a strong beam magic attack that does about 25 damage to both Alex and Luna, but they can be taken out with a normal attack from Alex. Other than that, the enemies here won't pose too much of a threat. The Magic Test is not very hard. The only hard part of the dungeon is that your characters cannot use any items at all. This shouldn't be a problem, though, since Luna is a good healer, and there are several priests along the way that will heal your characters. The monsters sometimes come in large groups, but keep in mind that you *will* be able to heal sometimes, so don't worry about taking damage. There is a priest about midway through the dungeon that offers to heal you, but only once. If you need healing, use this now, but you can always come back later to be healed. Once you get to the next priest that offers to heal you, go into the next room, kill all of the enemies here, and then let him heal you. This makes it easy to get to the boss in the next room without having any damage done to you. After you are healed, go back into the next room and save. Now, head to the west, and fight the boss of the Magic Test, Truffle Troubler. Boss: Truffle Troubler Weak to Sword Dance The Truffle Troubler is actually one of the easier bosses in Lunar. In the first round, have Alex use Vigor and Luna use Cascade Song on Alex. The idea is to pump Alex up so he does about 300 damage for each of his Sword Dance attacks. After he is enahanced with both Vigor and Cascade Song, have him use Sword Dance each round. Truffle Troubler usually uses a magic attack each round that does about 35 damage to both Alex and Luna, but this is easily countered if you use Luna's Tranquil Song to heal both Alex and Luna at the same time. After about five or six Sword Dance attacks, Truffle Troubler will die. *Truffle Troubler's Attack Arsenal: Flash Bolt: When Truffle Troubler is floating in place with lightning bolts forming around him, he'll use Flash Bolt, and attack that hits one character for a heavy amount of damage. Mad Spark: When the bottom of Trubble Troubler becomes a small group of rotating spikes, it will use Mad Spark, an attack in which Truffle Troubler shoots tentacles out of the ground to do damage to both Alex and Luna. After you beat Truffle Troubler, you will be able to enter the magical city of Vane. Vane Item Info: Soap (red chest) What's going on in Vane: Vane is a magical city that has been a home to magicians everyone, especially magicians-in-learning that have come to study the ways of becoming experienced in magic. Students come to the city and enrol in the Magic Guild, and become a skilled magician in the ways of the guild. When you first enter Vane, you will want to stop by all of the shops and buy the best weapons and armor you can afford. There are special pendants for sale here for 12000 Silver, and you'll eventually want to get them, but chances are, you won't even be able to now. Purchase the best equippment here, and head to the Magic Guild. Nash will be there waiting for you. Nash will say that you should speak with Ghaleon before leaving Vane, because he is one of the four legendary heroes, and can give you insight on becoming a Dragonmaster. Now, in the castle, Nash says that he will show Luna (and only Luna) around the castle portion of Vane. Nash takes Luna into another room, and tells Luna about Vane. Walk out into the door behind. You will then get to watch an awesome anime scene introducing Ghaleon. Luna apologizes for intruding, and Ghaleon tells her not to worry about it. Now, the scene flashes back to Alex. Walk into one of the rooms, and you'll meet Mia. Once you meet Mia, Nash runs in, telling Alex that they shouldn't bother Mia, since she is very important because her mother is the guildmaster of Vane. Mia says she doesn't mind, and that Alex and Nall were being kind to her. Nash tells you to go and meet with Ghaleon. Go to the second floor, and into the door. You will now see yet another great anime scene introducing Ghaleon to the rest of the characters. Ghaleon asks you about becoming a Dragonmasters, and asks if you will investigate a supposed new Dragonmaster that has supposedly been born in the town of Lann. You now get to pick whether you want to help Ghaleon or stay in Vane and learn magic. It doesn't matter what you choose, as you will have to do the next mission anyway. You must now leave for Lann to investigate the supposed new Dragonmaster. --Chapter 5: The Fake Dragonmaster-- Buy whatever you need to from Vane for your characters, and head west, toward Nanza. You will need to cross the Nanza Barrier in order to get to Lann. Nanza Pass Item Info: [Confusing Chest] x 2, Herb x 2, 50 Silver x 2 Enemy Info: Antorian, Death Mutt, Giga Wisp, Mud Cyclops The enemies on the Nanza Pass should be no trouble for you at this point in the game. The enemies here aren't even much tougher then the enemies you fought in the Magic Test of Vane. Just make sure to watch your HP, and heal in battle when you need it. Especially try to keep Alex alive in all battles. When you cross the first part of Nanza Pass, you will arrive at the Nanza Barrier. Nanza Barrier Item Info: Diamond Necklace (red chest) What's Going on in Nanza Barrier: People here speak about how Kyle, their leader, is stronger than anyone else they have ever seen. Citizens also speak about how Kyle likes to get drunk often, but is a great guy down inside. People seem to indicate that Kyle is actually drunk at the moment. Once you get into Nanza Barrier, talk to all of the people. If you try to take the exit to the west, the guard will stop you, and tell you that you need permission from Kyle himself to pass. Also, make sure you talk to the guard twice. Go to the second level. Go into the tower on the right side. Go all the way up to the top, and you will find Kyle, drunk, laying on the ground. Talk to him, and he just say nonsense. Leave this tower, and come back. The girl that was in the room with Kyle will say that he has gone to the cafeteria to get something to eat. Go all the way to the bottom of the same tower you are in. You will find Kyle, in bed. Talk to the people here, and leave the tower again. Now, enter back into the same tower, and go back down to the cafeteria again. This time, go into the jail area. You will see a nice anime scene of Kyle sleeping, and then waking up, drunkenly, then going back to sleep. The guard in the jail tells you that he will give you permission to cross the Nanza Barrier if you leave now. Now, you can get past the guard and head into the second part of Nanza Pass. Nanza Pass Item Info: [Confusion Box], Star Light Enemy Info: Antorian, Death Mutt, Giga Wisp, Mud Cyclops The enemies here are the same as you faced in the other part of the Nanza Pass, so don't worry about them. This area is really short, as you will be on the world map in no time. Once you arrive on the world map, head west, to the village of Lann. Lann Item Info: Silver Light (red chest) What's going on in Lann: The people in Lann speak of how the supposed Dragonmaster from their town has been stealing food from the people. Even though the people know he is doing wrong, they still believe he is a real Dragonmaster. You will hear about how he lives on Lann Island. When you enter Lann, go to the mayor's house. You will find Jessica, and you will view another great anime scene that introduces her. Jessica will say that she knows that if it were a real Dragonmaster, he wouldn't be stealing from the town. Jessica asks if you'll help in finding the supposed Dragonmaster, and you agree. Jessica now joins the party. When you have bought all of the items here that you need, head to the southwestern part of the town. There, you can talk to a man, and you will forcively borrow his boat. :) Lann Island Item Info: 300 Silver x 3, [Confusion Box] x 5, 500 Silver, Fresh Ring Enemy Info: Barrel Snake, Monocrop, Nightmare, The Deep Lann Island really won't be hard at all, since you now have two healers in Jessica and Luna, and Alex and Jessica are both pretty powerful physically. If you want to gain levels, you can take trips from here to Lann, but you more than likely won't need to anyway. When you get to the end of the Island, you will find the supposed Dragonmaster, next to his tent. He tells you that he is a real Dragonmaster, and then summons a huge toad that he calls his "dragon". ^_^ You must now fight him. Boss: Dragon Master Zoc Weak to Sword Dance Zoc is a fairly tough battle. If you are low on HP and MP, you should use your items and then save before you fight him. You will definitely want Alex to have full MP for this particular battle. You will want to use the same type of strategy you have been using to this point. Make Alex cast Vigor on himself in the first round, and have Luna use Cascade Song on him as well. Now, Alex will be really strong, and you can just dish out Sword Dance attacks for the next few rounds until he dies. I also recommend using Cascade Song on Jessica when you have a free round, since Jessica is rather weak defensively at this point. After a few rounds of Sword Dance, he should be down. Zoc apologizes for stealing food from the people of Lann, and being a fake Dragonmaster. Zoc says that he found a toad and called it his dragon, and has lived the fantasy of being a Dragonmaster ever since. Anyway, you can now go back to Lann village. When you get back to Lann, Phacia will be there to greet you. Phacia tells you that there was reported to be a new Dragonmaster, and your group tells her about how Zoc was a fake, and how you took care of him. Phacia then leaves. The entire party is surprised that Jessica doesn't know who Phacia is, even though Jessica trains at the Goddess Shrine. After you have taken care of the fake Dragonmaster ordeal, you can head back to Vane, taking the route through the Nanza Barrier. --Chapter 6: Vane's Intent-- When you get back to Vane, you will be granted an audience with Lemia, Vane's guildmaster. You will now meet Lemia, but Lemia believes you are the fake Dragonmasters, and she sends you to prison. Mia opposes her mother, but Alex is still carried away by the guards. Once in jail, you will here another prisoner, and the voice will be familiar. Mia now comes to rescue Alex, says that she is sorry for what her mother has done. Mia tells Alex that her mother used to be the kindest woman ever, but as of late, she has been very angry and hateful to people. Mia now gives you Althena's Mirror, an item that she says will reveal the true form of people, showing either good or evil. As you are leaving the cell, you will stop to help the other prisoner. You notice that the woman has a strange device on her head. Mia insists that you help her. Now, your quest is to get through the Crystal Tower of Vane to find out what is going on. Crystal Tower Item Info: 500 Silver, 750 Silver, Star Light, 250 Silver, Angel Ring Enemy Info: Blood Lord, Neutronitor, Plasma Fiend, Reflector Fight your way up the levels of the Crystal Tower. You only have Alex and Mia here, but it shouldn't be too hard. Mia has some excellent magic spells that will do a lot of damage in the tower. Mia also has a lot of magic points, but you still may need to use a few Star Light items here. Once you make your way to the top of the tower, you will find a Magic Guild meeting taking place between Ghaleon, Lemia, Royce, and Phacia. Lemia gets very angry at Mia for introding, and even casts a spell on her. Lemia asks for Ghaleon to complete the ritual and offer his strength for the magic guild, but Ghaleon refuses, and protects Mia. Mia now uses Althena's Mirror. At first, nothing happens, but the prisoner you have been carrying emerges from the device as the real Lemia! The fake Lemia is now revealed as the dark sorcerer, Xenobia. You will see a nice anime scene showing the Vile Tribe. Xenobia leaves you with four Ultragoyles to fight. Boss: Ultragoyle (4) No strengths/weaknesses You need to use the same strategy you've been using so far. All you need to do is pump up Alex offensively with Vigor, and then rip at the enemy with the Sword Dance attack. Mia will also support you with offensive magic. The Ultragoyles you fight here are almost like normal enemies, but they are quite strong. They shouldn't pose much of a threat. After all of this is over, Ghaleon apologizes, saying that he knew nothing about what he was doing for the fake Lemia. Ghaleon now takes you to Vane again. In Ghaleon's room, Ghaleon tells you that he should now seek the power of the dragons to save Vane from the Vile Tribe. Ghaleon asks if the ground will escort him to Burg, and to lead him to Quark. Alex agrees, and Ghaleon tells him that he will be waiting for the group at Mel's mansion in Meribia. Go back to Meribia, and to Mel's mansion. Ghaleon will be waiting for you here, talking to Mel. Mel encourages you to save the world from the clutches of the Vile Tribe, and is sorry he cannot help you. Take the ship back to Saith. Once you are here, you must go back through the Weird Woods to get to Burg. Ghaleon has four spells that do about 200 HP damage to all of the enemies, is on level 99, and has about 450 HP, so don't worry about getting killed. :) Once you get through Weird Woods, you can stop back at Burg, but your destination is the White Dragon Cave to meet up with Quark, the White Dragon. Head to the Dragon Cave to the east. Once you get to Quark, the White Dragon first commends Ghaleon, and comments that he could be the next Dragonmaster. Then, you will see a startling anime scene. Ghaleon reveals himself as the Magic Emperor. Ghaleon now casts a spell on Quark, and Quark is rendered powerless in a forcefield, and then dies. Ghaleon then says that he shall rule the world and create a new empire, and take Luna as his queen. Ghaleon abducts Luna, and then casts a spell on Alex, and Alex is knocked unconsious. When you wake up, you will be back in your home at Burg. At first you don't know what happened, but your father tells you that a man named Laike saved you, and is at Dyne's memorial. Go to Dyne's memorial. Laike will be there waiting for you. Alex thanks Laike greatly for saving him, but wonders why he was in the cave to begin with. Laike tells Alex that it is a secret. Laike tells Alex that he must get revenge for what has happened, and tells him he must become a Dragonmaster. Laike now gives you the Dragon Wings, an item that allows you to fly back to any city that you have already been to. Go to Meribia. Meribia Enemy Info: Gargoyle, Guardian, Shadow Lord When you get to Meribia, you will see that it is taken over by monsters. You will now join with Jessica in a battle, and then Jessica explains what happened. You probably won't want to do much fighting in this area. Use the statue to heal yourself, then save, and make a run for Mel's mansion. It doesn't really matter if you run into a few battles, just so you get there in one piece. When you go into Mel's mansion, you will find out that Mel has went on top of the roof to fight off the monsters. When you get there, you will find the Vile Tribe. Xenobia attempts to use a spell on Jessica, but Mel steps in front of the it. Mel then turns into stone. The last thing Mel tells Alex to do is take care of his daughter. Jessica is deeply saddened, and moves Mel to a room. Jessica vows to never forgive the Magic Emperor, and Jessica joins Alex. Your next destination is Vane again, but make sure to save before leaving, because you'll have to fight a boss right as you enter. When go get to Vane, you will meet up with Nash and Mia to fight a monster that has ambushed Vane. Boss: Vile Crustacean Weak to Sword Dance Yet again, you will rely on Alex totally for this battle. Use Vigor in the first round, then beat away with Sword Dance. The other characters will be almost useless in this battle, since they hardly do any damage at all to the boss. Just make sure Jessica is always healing when you need it. Make Nash use a normal attack or Thunder magic, but it won't do much damage either way. It is vital that Alex survives here, so make sure he is always at high HP. Also, use a Star Light on Alex if he uses all of his MP up. After you destroy the Vile Crustacean, Jessica and Nash will join the party, and the group will vow to get revenge on the Magic Emperor (Ghaleon) for what he has done. You can now talk to Lemia about what happened. Lemia is sick, and doesn't remember most of what happened. Mia now joins the group. Lemia tells you that to get to the other dragons, you must first pass through the Nanza Barrier, but this time, you must head south of Nanza. Fly back to Nanza. Right when you enter, you will find a woman being attacked by several demons, along with Xenobia. Xenobia tells the group not to move, or she will destroy the woman. You decide not to move. You will now she a great anime scene. The "woman" will reveal herself as Kyle, and Kyle will slay the demons easily. Jessica now talks to Kyle about how they need to find the other dragons, and Kyle agrees to join the group. The south end of the Nanza pass is very short, so just head south until you come to the town of Reza. Reza Item Info: Silver Light (red chest) What's going on in Reza: Mostly everyone here speaks of the Thieves Guild here and how thieves are running around, stealing other people's items. Most people will recommend that you become a thief yourself. When you first enter the town, your group will split up. Someone has quickly run past Nall. When you check all of your items, you will find that someone has stolen your Dragon Wings. You hear from the person in the bar that if you successfully become a thief, the thief that stole your item must return it to you. You now set out to become a member of the Thieves Guild. You have to pass the test to become a thief. Your next destination is Meryod. Head east, through Meryod Woods. Meryod Woods Item Info: 1000 Silver x 2, Fortune Ring (red chest) Enemy Info: Brain Licker, Chrono Gorgon, Graggen, Killer Buzz The enemies here will mostly not pose a problem, except for the Killer Buzz enemies. These bee-type enemies can do a lot of damage using the "Poison Sting" attack. You will want to have Jessica ready to heal here at all times, since the Poison Sting attack can do about 90 damage to any of your characters. You may want to gain a few levels here, but don't stay too long. Head through the woods, and you'll be near the town of Meryod. Meryod Item Info: Silver Light (red chest) What's going on in Meryod: Meryod is a town made of all bridges. The people here don't visit the rest of the world , and they act like rednecks. :) The town is built on all bridges, and some people warn you about how some of the bridges are becoming weak. When you first get into Meryod, talk to the people here. You can also buy some armor here, and also a few items from the item shop. In the item shop, you can also purchase a special ring that raises your attack power, but it costs 12000 Silver. Now, walk to the east across a bridge. Your group will notice that there are cracks in the bridge, and your group will fall into the water, and the bridge will be shattered. When you emerge from the water, go and get the other members of the group. When you get Jessica, Nash, and Mia, you hear from the people here that Kyle went off to the bar. At the bar, Kyle gives you the "Old Notebook", an item that has the hidden password you will need for the next dungeon. You won't be able to get across to the other part of the land at this time. You will now need to pass the test to the south, at the Damon Spire. As you are leaving through the Meryod Woods, though, you will find that Mel is here, and he is still turned to stone! You wonder how he could have gotten all the way over here. Mel does not seem to act usual, though, since he asks Jessica to die him. Mel turns all of your characters except Jessica to stone. Kyle then breaks through the stone, and Kyle vows to protect Jessica, since he knows that this Mel is an imposter. You will now have to fight Plaster Mel. Boss: Plaster Mell Weak to sword attacks. Mel won't really be hard at all. Just keep using your Power Slash sword attack. You can also power your offense up with Kyle's "Power Up" spell. This will cause you to do much more damage each turn. Royce will then appear, and tell you that you ruined her plans. Royce will leave angrily. After you get through the woods, head south to the Damon Spire. Before heading to the Damon Spire, though, you'll want to have all of this equipment on your characters: Alex: Samurai Blade, Chain Mail, Silver Shield, Iron Helmet, Healing Ring, Fire Ring Nash: Ethereal Cane, Sorceror's Robe, Silver Bracelet, Fruity Bandana, Mia's Bromide Mia: Ethereal Cane, Sorceror's Robe, Silver Armlet, Headband, Fresh Ring Kyle: Bastard Sword, Steel Armor, Steel Shield, Steel Helmet Jessica: Flail, Purity Clothes, Silver Armlet, Headband, Devil Pendant This equipment should be enough to help you through the Spire. Notice that Kyle won't need any accessories because he is very strong both offensively and defensively, but if you have the money, get some for him. Damon Spire Item Info: Empty x 4, Star Light x 4, Sage's Clothes, Spirit Bandana, Ice Pendant Enemy Info: Bat Knight, Kill Roller, Mummy, Rufus The enemies in here have certain strengths and weaknesses. The Mummies andc Bat Knights can only be affected by your elemental attack magic, and the Rufus monsters can only be affected by your physical attack magic. The enemies should not be too hard if you know their weaknesses. Also, this is a good place to build up levels, since the enemies here give a lot of experience points. When you first enter the tower, you will given the first test. You will say that Intelligence is Strength and Wisdom is Power. You will then be able to travel through the first floor of the dungeon. During the next test, the man will ask you another question. You will have to make several decisions like this through the dungeon. It doesn't matter what character you pick for any of them, though, since you will be able to try again if you fail on them. Anyway, you should chose Mia for the first test. The man now lets you go up to the next level. Fight the enemies on the next level, and make sure to look out for the treasures here. The man will then asks you the second question as you are approaching the stairs. The correct choice here is Nash. You can now go up to the next floor. On the next floor, the test is rather unusual. At the stairs, you find a man clutching his stomach in pain. At first he tells you that nothing is wrong, but then he tells you to heal him. Jessica wonders what she should do. Chose to heal the man before heading up to the next level. In the next test, the man tells you that you need to leave one character behind so that the other characters can proceed. You have to chose which ally you want to leave behind. The answer here is to keep saying that you refuse to send anyone away, and that all members helped in getting to the top. The man tells you that you made a wise decision, and you can move up a floor. The test on the next floor is to mold something out of clay. The man says that if he likes what you make, he will let you pass, but if he doesn't, you may not. You have a new decision to make, you must chose who you want to start molding the clay. The correct choice here is Alex. He will make a clay image of Luna out of the clay. You will now be able to get to the top of the tower. At the top of the tower, the man commends you on your efforts, and he will tell you that you have passed the test. He also tells you that you should read all the books in the room. Do so, and then leave the tower. Go back to Reza. When you get there, you will be able to get to the Thieves Guild through the bar. You will also get the Thieves Crest, which lets you open all of the red chests in the game. When you get there to the thief area inside the bar, go north. You will find various shops. Buy the best weapons and armor that you can afford. Now, you can talk to the thief in the upper right. You will explain how you are now thieves, and he will give you your Dragon Wings back. He will also give you a piece of Soap for your troubles. Now, head back to the main part of Reza. As you are leaving, you will see Royce abducting Lily, the female singer of the area. Lily's grandfather will come in to try to help, but it will be too late. Your group explains how the Vile Tribe is looking for female singers for a certain reason. Your group tells Lily's grandfather that they will attempt to save her. Royce hints that the next place to go should be the Red Dragon Cave. You will now receive the Blueprints needed to make the airship from one of the Thieves that Lily's grandfather shows you. Your next destination is the Red Dragon Cave, but you will have to go to Iluk first. --Chapter 7: Iluk-- Iluk: What's going on in Iluk: Iluk is a town known for its strange inventor. The people talk about how the inventor doesn't leave his house often and usually works all of the time on his inventions. Otherwise, the town is a pretty average town living near the Red Dragon Cave. When you first get here, use the statue to heal. Then, go to the northern most house. You will find the inventor here. Give him the Blueprints. The inventor will tell you that he will help the group make the airship the Blueprints describes. The inventor tells you that he has lost his bug, and tells you to find it in the Iluk Field. You agree to his terms. Go north to the Iluk Field. Iluk Field Item Info: Crystal Bracelet, Healing Ring, Spook Hairpin, 1500 Silver Enemy Info: Fluffy Bug, Fly Devil, Man Eater, Puffy Bug The enemies here are really not too tough. You have five members in your party now, and you have a wide variety of attacks. Nash and Mia will use magic on the enemy groups while Alex and Kyle attack physically and Jessica either attack or heal. If you have problems, you can always take trips back to Iluk to heal at the goddess statue. This is also a great place to gain levels in the game, since the enemies here give you considerably more experience points than before. There are several springs here that will shoot you to other places in the field. When you are ready, head up to the upper-left area. You will see a bug sitting there without moving at all. Try to talk to it, and you will have to fight an easy enemy group. Once you win, you will receive the "Fluffy Bug" item. Now, head back to Iluk to give this to the inventor. When you get back to Iluk, give the inventor his bug. The invetor will say that he has finished your baloon, but it is too late at night, so he invites the party to stay at his home for the night. The group agrees, and you depart to try the baloon the next morning. At first the baloon doesn't work, but Nall bumps it, and it will suddenly inflate itself. :) You are now ready to head to the Red Dragon Cave to the northwest in the baloon. *Note: After you get through Iluk Field, you have the option of visiting each Altena Spring. There is a spring for the males, and a spring for the females. You probably can only access the spring for the males right now since the eneimes surrounding the female springs are really tough for right now. When you get to the male spring, and given that you have a bar of Soap, you can watch a short anime scene showing the male characters bathing. If you have two bars of soap, you can watch both scenes. There are two anime scenes for each bar of soap you use. If you only have one bar of soap, save before you watch that scene, then load your game again, and watch the other. You can travel to the female spring later in the game. --Chapter 8: Red Dragon Cave-- Red Dragon Cave Item Info: Star Light x 8, Barrier Ring, Rainbow Tiara, Angel Ring, Flame Sword, 1000 Silver, 5000 Silver Enemy Info: Blood Slime, Burner, Fire Elemental, Scorpion The enemies in the Red Dragon Cave are actually quite easy since you should have all of the Ice equipment that you bought in Iluk. Usually an attack spell combined with a normal attack from one of the fighting characters will usually kill each enemy. Most of the Ice equipment you should have does a *lot* of damage to each enemy, and Alex and Kyle can attack multiple times with their weapons, so you might not even need much attack magic at all. Nash won't be very useful here, since he only has thunder type attack magic. Mia has some great Ice spells that are useful here, though. Take some time to explore the dungeon and fight the enemies to gain levels. There is one notable secret in the cave, though. In one area, there is a place near a certain blue treasure chest with a strange red colored object on the ground. If you step on this object, Alex will be flung across the lava to another island. Once you travel down this island strip, you will get the Flame Sword. Don't equip this sword yet, though, since you are in a fire based cave, and the sword won't do much damage to the enemies. Once you get past a long area of fire, save, and walk north. You will now see Royce appear before you, trying to set a trap for you to walk into. Royce sends two Fire Dogs to ambush you. Boss: Bronze Dog (2) Weak to Ice The Bronze dogs aren't a very hard boss battle. In the first round, have Alex use Vigor on himself, Kyle use Power Up on himself, have Mia use one of her Ice spells that affects both monsters, have Nash cast Thunder Thrust on the monsters, and have Jessica attack. When the monsters start to attack, have Alex and Kyle use their most powerful sword attacks, have Jessica heal the party if needed, and have Mia either use her ice magic or cast Power Drive on either Alex or Kyle. Try to concentrate on one dog at a time. The dogs do have a special attack that does a pretty large amount of damage to the entire party, but Jessica should be able to take care of things with Calm Litany. Nash won't be too useful, but just have him use Thunder Thrust. *Bronze Dogs' Attack Arsenal: Heat Rush: When a Bronze Dog is flaring with energy, he is about to use Heat Rush, and attack hitting every character in your party for about half of that character's HP. Fire Ball: When a dog isn't on fire (like Heat Rush), he's about to use Fire Ball, shotting three balls of fire at one character for a large amount of damage. Normal Attack: A Bronze Dog may hit a single character (or two characters once each) with a normal attack that hits twice to do physical damage. Once you defeat the d ogs, you foil Royce's plans, and she leaves. You now receive the Dragon Shield. You are yet another step closer to becoming a Dragonmaster! When you are ready, go back to the beginning of the dungeon and attempt to use the baloon to fly back to Meryod. As you are flying, though, the baloon starts to leak air, and Nash will attempt to break the crash of the baloon. :) You will see a rather amusing anime scene now, and you will crash near Reza. When you end up in Reza, Laike will come and congratulate you on getting the Dragon Shield. Laike encourages you to becoming a Dragonmaster. When you are ready, you will want to go back to Meryod now. --Chapter 9: Layton-- When you get back to Meryod, you will find out that the bridge has been fixed! This means that you can cross over to the other side of the continent. Be sure to stop at the new weapon shop after crossing the bridge, now, the weapons here will be very useful in the coming part of the game. You now should go to Layton. Follow the coastline north and to the west. Do not head east into the Forbidden Forest, because the enemies here are very tough and you are not supposed to be here yet. Layton is the town by the waterfall and springs. Layton: What's going on in Layton: Layton is a strange town that lives in music from the spirits of the wind. Lately, the music has changed, though, and most of the people here agree that it sounds hideous. Most of the people here also urge you to get their normal song back through the village's Lyton Shrine. There is a great armor shop here that sells new heavy-type armor for most of the characters. Make sure to buy all the best armor here, as you will definitely need it for the next part of your journey. When you first enter Layton, your party will notice the hideous racket going on. The group encourages you to find out what has happened in this town. Go into one of the north houses, and talk to the village elder. He will tell you that the spirits of the wind have begun to play a different "song", and this is what is causing the terrible racket outside. The elder urges you to help the town by seeking the spirits at the Lyton Shrine. To get to the Lyton Shrine, go to the east part of the city, and head into the small building near two people. Lyton Shrine Item Info: Wisdom Robe, Star Light, 2500 Silver Enemy Info: Bob Goblin, Brainpicker, Electro Eye, Giga Ant The enemies here are decently strong. You will basically *need* to have the armor sold in Lyton village to get through here. If you need more money, stop here to gain some levels and head back to the town to get the armor. Once you feel strong enough (level 29 is great), head through here. The Lyton Shrine is not very long, but there are several pitfalls that you can fall down to the next level of the dungeon in. You can spot the pitfalls before you fall down them, though, as there are cracks on the floor where a pitfall is going to appear. Avoid the pitfalls, as they will try to throw your direction off. Once you get to the top, you will see two rocks, and four holes. Your party tells you that the air flowing through the holes must change the music outside. The group tells you to make changes to the positions of the rocks so the music returns to normal. Here is a small (and rather simple) diagram of the rocks and holes: _____________ ___________| 3 - 4 | | 1 O 2 | | | 1, 2, 3, 4: Holes O, -: Rocks This is a rather simple and easy puzzle. Try all of the different combinations yourself, but if you are still stumped, check the puzzle answer. :P Puzzle Answer: -Move the "O" rock into the "1" hole. -Move the "-" rock into the "4" hole. Once you finish the puzzle, the group can hear the music change to something more listener friendly. :) Head back to Lyton. In Lyton, the people will thank you for making the town the way it once was, and they say that they can now travel outside freely now without having to shudder from the wretched racket from outside. When you talk to the elder again, he thanks you, and then tells you that the Blue Dragon Cave can now be accessed from the underwater area to the north. He also tells you that two lovers will have to sing along with each other and open the way to the Blue Dragon Shrine. --Chapter 10: Blue Dragon Shrine-- Blue Dragon Shrine Item Info: Angel's Tear, 5000 Silver, Ruby Tiara, Angel Ring, Jewel Bracelet, Chira's Tail, Dragon Armlet Enemy Info: Aqua Genie, Gelatin, Razor Wolf, Water Elemental The enemies in this area won't pose much of a threat if your levels are where they should be. The Gelatins are very weak, as are the Water Elementals (weak to fire magic), but the Aqua Genies and Razor Wolves are quite strong, and have a decent number of HP. Just have Alex and Kyle do normal attacks in this area, have Nash use any of his thunder spells, and have Mia use her fire spells. The normal enemies shouldn't be that hard, though. The enemies in this dungeon yield only slightly more experience points then the enemies in the Red Dragon Cave, but it is still a decent place to gain levels. The Blue Dragon Shrine is quite a large dungeon. It is basically a maze type of dungeon. During the course of the dungeon, you will find several small pools of water. If you try to enter one of the water pools, you will either have to fight a single battle with a few Gelatin enemies, or you will be able to pass to the next area of the dungeon. It doesn't really matter how many battles you get into with the Gelatin monsters, though, since they are very weak, and there is no boss of the Blue Dragon Shrine. Basically, it's all just a "guess-and-check" challenge into finding the pools that lead to the exit. It shouldn't take too long here. When you get to the end of the Shrine, you will discover the Blue Dragon. The Dragon thanks you for coming this far, and tells you that you should strive to be the next Dragonmaster. The Dragon then tells you that he will open the door to the Dragon Helm so you can get another piece of the Dragonmaster equipment. Once he opens the door, head to the new area to the east. You will see a glowing orb. You will then get the Dragon Helm. After you get the Dragon Helm, you will hear commotion from outside. The party then realizes that something has happened to the Blue Dragon! Leave the room you are in, and go outside. You will see that Phacia has slayed the Blue Dragon! Phacia then runs off. Now, only three of the original four dragons are left. After you are finished in the Blue Dragon Shrine, head back to the village of Lyton. The people will be sad that the Blue Dragon has been slayed, but they encourage you to find the Black Dragon, to the east. You must now head east, into Tamur Pass. --Chapter 11: Tamur-- Tamur Pass Item Info: Star Light, Shira's Tail, Wind Cane, Ange's Tear, Healing Nut, Dark Helmet Enemy Info: Shrieker, Octo Plant, Great Hornet, Ice Pup The enemies in Tamur pass will be just as easy as the most of the normal enemies you faced in the Blue Dragon Cave. If you really need to heal though, just head back to Lyton and then come back here. You shouldn't really need much healing, though. As you walk through Tamur Pass, you will notice several "Danger Ahead" type signs. Also, you will find from one sign that Tamur lies to the south. Go around collecting items in the area, then save and head to the southeastern area. You will suddenly be ambushed by Xenobia! Xenobia summons monsters to fight the party. You will have to fight two battles. Here is what you must fight: 1) 3 Carapace Knights, 1 Dark Sorceror 2) 4 Carapace Knights, 2 Dark Sorcerors The battles here shouldn't be very hard at all. Just have Nash use Thunder Thrust, Mia use Blizzard, and Alex use Flash Cut. This combination should kill both groups in one round. After you win both battles, Xenobia will summon yet more enemies to attack your party. Your party knows that you are in trouble, but suddenly, arrows rain down from the sky and hit the monsters! Xenobia will now run away, and you get to see an anime scene that gives you a glimpse of Tempest and Fresca. You can now exit Tamur Pass and head to Tamur. Tamur: What's going on in Tamur: Tamur is a nature town. Most of the people that live here enjoy hunting and fishing. Some of the people talk about the Prairie Tribe, and its leader, Tempest. Some others will tell you how there is a large tower which is home to an old man, Myght. In Tamur shop, you can talk to the villagers about many things going around in the area. Also, there are new weapons and armor in the shops here, so make sure to upgrade all of the equipment for all characters here. When you're ready, head for the north exit of the village. When exiting the village, you will find Laike. Laike will tell you that he will help you find the Black Dragon. Laike tells you that you should get clues and information from Myght, a man that lives in a large tower. Laike tells you that he will go along with you to find Myght, but only with Alex. The rest of the characters will have to stay behind. Laike will ask you if you want to leave. If you say yes, your other characters will leave the group of Alex and Laike. If you say no, you can come back later and talk to Laike in the Tamur bar, but you need to complete this part of the game, even if you say no. At this point you will only have Alex and Laike in your party. Head north have Alex and Laike, and your other party members stay behind. You will now have to head to Myght's Tower. It looks like well, a tower, as opposed to a village. ^_^ --Chapter 12: Myght's Tower-- Myght's Tower Item Info: Silver Light, Barrier Ring, 500 Silver, Heavling Nut, Crystal Sword Enemy Info: Magic Hat, Mecha Star, Plasma Prism, Tormentor The enemies here shouldn't be hard, just because of the fact that you have Laike here. Alex won't be much of a help here, since he does very little damage. This area is pretty short, though, so it won't be long until you find Myght anyway. When you first enter the tower, you will be presented with a puzzle. This puzzle shouldn't be too hard to complete with the "guess-and-check" method, but if you want the answer, go down to the Puzzle Strategy. *Puzzle Strategy Take the corresponding doors in this order: (Planet, Star, Sun, Moon) You will now be headed through the main part of the maze. Check the areas for the three treasures here, and head up the tower. Note that if you get stuck, you probably have to ride an elevator twice. When you meet Myght at the top of the tower, Laike explains that Alex needs an airship. Myght tells you that he'll work on one for you. Laike then leaves the group. Myght tells you that it will take some time to build. You can now go back to Tamur and meet the rest of your party at the bar. The party will tell you that they don't know where Nash is. Suddenly, Nash returns, telling you that there's a incident in the town square. When you go outside to see what is happening, you will you see a man being hung by two members of the Prairie Tribe. You can choose whether or not to help the man that is being hung. You should choose to help him. After that, you'll see a scene introducing Tempest and Fresca. Tempest will then introduce himself as the leader of the Prarie Tribe. Tempest says that he doesn't trust your group, and even though he has helped the group from Xenobia, he wants to test Alex to see how strong he is. You must now fight Tempest with Alex alone. Boss: Tempest No strengths/weaknesses Tempest won't be hard at all. Just use Vigor, then keep using Sword Dance attacks. He should go down in only a few rounds. Tempest will now tell you that he believes your group, and tells you that you are very strong. Tempest now gives Alex the Dragon Necklace. At first Alex doesn't accept it, but Tempest insists on it. When Tempest leaves, your party realizes that you should find the Prairie Tribe to get information on the Black Dragon. To get to Pao, the Prairie Tribe city, you will have to head south, through the Lost Woods. --Chapter 13: Pao and the Prairie Tribe-- Lost Woods Item Info: Chira's Tail, Holy Hairpin, Healing Nut x 2, Silver Light, Dark Shield, Star Bracelet Enemy Info: Ambush, Killer Shroom, Monster Wasp, Yeti The enemies won't pose much of a threat if you have the weapons and armor from Tamur. Watch out for the Yeti enemies, though, they have high HP and can do some high physical damage. Once you get to a certain point in the forest, your party tells you that it is getting dark, and that you should rest and try to find the exit tommorow. You can either go to the south part of this small grove, or keep searching for the exit. If you do choose to continue looking for the exit, you can find the many treasures this area has to offer. When you get everything here that you want, you can go back to the grove and rest. When you wake up in the morning, you will find some people of the Prairie Tribe. The people will agree to show you to their village, Pao. Follow them and head south. Pao: What's going on in Pao: Pao is the village of the Prairie Tribe, a group of people that live by themselves isolated from most of the world. The people of the Prairie Tribe live by themselves, and rely on nature to survive. Some of the people here are scared of your party